Skip to main content

Developers create video game to help people choose their birth control method

Tired of boring waiting rooms? A new mobile game, "What's My Method?", aims to transform birth control decisions, making your next doctor's visit more engaging and informed.

Sophia Brennan
Sophia Brennan
·5 min read·5 views

Originally reported by Good Good Good · Rewritten for clarity and brevity by Brightcast

Why it matters: This innovative game empowers individuals to make informed birth control choices, promoting reproductive health and personal agency through engaging education.

Imagine you and your partner are in a doctor's waiting room. Instead of flipping through old magazines, a nurse hands you a tablet with a game. You play a story about Laila and Caleb, who need help choosing birth control based on their lives and Laila's body.

This game, called What's My Method?, helps people learn about contraception. It also makes it easier to talk with their doctor. Elena Bertozzi, a game designer, works with doctors and experts to create games like this. She focuses on sensitive topics like vaccine hesitancy and reproductive health.

Bertozzi's team is testing if playing What's My Method? helps people choose a birth control method. They are finding that these health games are a powerful way to share information. They also let people learn from the choices they make in the game.

Wait—What is Brightcast?

We're a new kind of news feed.

Regular news is designed to drain you. We're a non-profit built to restore you. Every story we publish is scored for impact, progress, and hope.

Start Your News Detox

The Power of Play

Many adults see video games as trivial or even harmful. However, play is how intelligent beings learn about the world. It helps children develop their minds. For example, peek-a-boo teaches babies that things still exist even when they can't see them.

Digital games also help with learning. Games like Minecraft teach skills such as resource management and planning. The video game market is huge, expected to reach $300 billion by 2025. This means games often introduce new technologies to many people.

For instance, Microsoft's Kinect console brought motion capture technology to the public in 2010. Pokemon Go made augmented reality mainstream in 2016. Virtual reality headsets like Oculus (now Meta Quest) and Apple Vision Pro also introduce many to fully virtual worlds.

Gaming also connects people. Online games like Animal Crossing and Fortnite help billions socialize. This was especially important during the COVID-19 pandemic. Game use soared during lockdowns, helping players stay connected.

Students who grew up playing complex digital games are often better prepared for a digital world.

Gaming for Health

Games can do more than entertain. They can give players knowledge and the ability to solve real-life problems, especially in health. Patient information often comes in pamphlets or websites that are hard to understand. These don't always help with health literacy gaps.

Games, however, give specific information in a context players can understand and experience. Players can try different behaviors through avatars and see the results. This also builds empathy, which helps with learning.

Since 2010, Bertozzi's team has used digital games to share complex health information. They use animated graphics, audio, and interactive experiences.

In 2012, they worked with a hospital in New York to encourage flu vaccinations. Families who played their game, Flu Busters!, were 40% more likely to get vaccinated. The game showed how hard it is to avoid the flu and how vaccines help.

In India, they created a game to learn how teenagers make family planning decisions. The game was good for collecting anonymous data. It also gave young people the words and tools to understand their reproductive choices.

Two girls in a school uniform sit on the floor playing a game on a digital tablet.

During the COVID-19 pandemic, Bertozzi's team developed Activate My Shield! This game uses armor as a metaphor to show how vaccines protect against diseases. It also addressed misinformation, like the idea that vaccines contained microchips. Players tried to put a microchip in a vaccine needle, showing how impossible it was.

Reaching Digital Natives

Bertozzi's team founded SolitonZ Games to distribute their free games on app stores. Other research groups are also making health games. These games cover many issues, like helping people with HIV stick to treatment, preventing teen vaping, and teaching children with asthma to manage their disease.

EndeavorRx, a video game, was approved by the FDA in 2020. It's a prescription therapy to improve attention in children with ADHD.

Research shows that digital games can easily fit into health care. Play is an effective way to deliver health information because people find games fun and engaging.

However, health campaigns have been slow to use game-based education. This might be because hospital administrators are not familiar with gaming. It's also hard to make changes in busy health care settings.

Bertozzi is hopeful that game designers can work with health experts to integrate gaming into health care. It makes sense to reach digital natives using the technology they already use every day.

Deep Dive & References

Brightcast Impact Score (BIS)

This article highlights the development of a video game designed to help individuals make informed decisions about birth control, representing a novel approach to health education. The game aims to empower users and facilitate better discussions with healthcare providers, with initial testing showing promising results. The solution is scalable and addresses a sensitive health topic, offering a positive impact on reproductive health literacy.

Hope29/40

Emotional uplift and inspirational potential

Reach23/30

Audience impact and shareability

Verification22/30

Source credibility and content accuracy

Significant
74/100

Major proven impact

Start a ripple of hope

Share it and watch how far your hope travels · View analytics →

Spread hope
You
friendstheir friendsand beyond...

Wall of Hope

0/20

Be the first to share how this story made you feel

How does this make you feel?

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Connected Progress

Sources: Good Good Good

More stories that restore faith in humanity